Etnomatematika Permainan Kelereng sebagai Teknik Belajar Matematika Sekolah Dasar
DOI:
https://doi.org/10.28918/ijiee.v1i1.3924Abstract
Ethnomathematics is a culture in which there are mathematical concepts. The existenceof this culture has a very big influence on learning mathematics. The purpose of this research is to find out and explain the mathematical elements contained in the marbles game and their use in the context of learning mathematics. This research uses literature study. The result of this study is to find out that in the marbles game there is a mathematical ethnicity associated with geometric concepts, for example the concepts of circles, balls, triangles and distances. The concepts contained in the marbles game are used to introduce and provide an understanding of the concepts of geometry and distance through local cultural games.
Keywords:
References
Abdullah, A. S. (2017). Ethnomathematics in perspective of sundanese culture. Journal on Mathematics Education, 8(1), 1-16. https://ejournal.unsri.ac.id/index.php/jme/article/view/3877
Andriani, T. (2012). Permainan tradisional dalam membentuk karakter anak usia dini. Sosial Budaya, 9(1), 121-136.
Ainiyah, N. (2013). Pembentukan karakter melalui pendidikan agama Islam. Al-Ulum, 13(1), 25-38.
Creswell, J. W. (1998). Qualitatif Inquiry and Research Design. Sage Publications, Inc: California.
Dwidayati, N. (2018, February). Pengintegrasian Etnomatematika Dalam Pembelajaran Berbasis Masalah. In PRISMA, Prosiding Seminar Nasional Matematika (Vol. 1, pp. 516-521).
Febriyanti, C., Kencanawaty, G., & Irawan, A. (2019). Etnomatematika permainan kelereng. MaPan: Jurnal Matematika dan Pembelajaran, 7(1), 32-40. DOI: https://doi.org/10.24252/mapan.2019v7n1a3
Khosasi, L., Damajanti, M. N., Muljosumarto, C. (2018). Perancangan media pengenalan permainan tradisional untuk mendukung tumbuh kembah anak usia 6-9 tahun. Jurnal DKV Adiwarna, 1(12),1-6.
Fad, A. (2014). Kumpulan Permainan Anak Tradisional Indonesia. Jakarta: Cerdas Interaktif (Penebar Swadaya Grup).
Mei, M. F., Seto, S. B., & Wondo, M. T. S. (2020). Eksplorasi Konsep Etnomatematika dalam Permainan Tradisional Kelereng pada Anak Masyarakat Kota Ende. EduMatSains: Jurnal Pendidikan, Matematika dan Sains, 5(1), 29-38. DOI: https://doi.org/10.33541/edumatsains.v5i1.1611
Nataliya, P. (2016). Efektivitas penggunaan media pembelajaran permainan tradisional congklak untuk meningkatkan kemampuan berhitung pada siswa sekolah dasar. Jurnal Ilmiah Psikologi Terapan, 3(2), 343-358.
Nuraina, N., Mauliadi, M., & Amanda, N. L. (2020). Efektivitas Penerapan Etnomatematika Jenis “Kelereng” Dengan Orientasi Homts (Higher Order Mathematica Thingking Skills) Berbasis Konsep Penjumlahan Dan Pengurangan. In SEMINAR NASIONAL PENINGKATAN MUTU PENDIDIKAN (Vol. 1, No. 1, pp. 225-228).
Pratiwi, J. W., & Pujiastuti, H. (2020). Eksplorasi etnomatematika pada permainan tradisional kelereng. Jurnal Pendidikan Matematika Raflesia, 5(2), 1-12. DOI: https://doi.org/10.33449/jpmr.v5i2.11405
Rohmatin, T. (2020). Etnomatematika permainan tradisional congklak sebagai teknik belajar matematika. Prosiding Konferensi Ilmiah Dasar, 2, 144-150.
Romadoni, A. N. (2017). Aspek-aspek Etnomatematika pada Budaya Masyarakat Banjar dan Penggunaan Aspek-aspek tersebut untuk Pengembangan Paket Pembelajaran Matematika. Tesis. Yogyakarta: Universitas Sanata Dharma
Sari, N. H. M., & Switania, R. N. (2021, January). EKSPLORASI KONSEP MATEMATIKA DALAM PERMAINAN TRADISIONAL INDONESIA. In ProSANDIKA UNIKAL (Prosiding Seminar Nasional Pendidikan Matematika Universitas Pekalongan) (Vol. 2, pp. 75-82).
Sirate, S. F. S. (2017). Studi Kualitatif tentang aktivitas etnomatematika dalam kehidupan masyarakat Tolaki. Lentera Pendidikan: Jurnal Ilmu Tarbiyah Dan Keguruan, 14(2), 123-136.
Suryawan, I. G. A. J. (2020). Permainan tradisional sebagai media pelestarian budaya dan penanaman nilai karakter bangsa. Genta Hredaya: Media Informasi Ilmiah Jurusan Brahma Widya STAHN Mpu Kuturan Singaraja, 2(2).
Suwarsono, St. (2015). Involving Culture in the Teaching and Learning of Mathematics as a Means for Understanding and Exploring the Applications of Mathematics. Keynote paper presented at the International Conference on Mathematics, Statistic, Computer Sciences, and Mathematics Education 2015, conducted at Hasanuddin University, Makassar, Indonesia, October 2-3, 2015 (Proceedings published in 2016).
Wulandari, R.S., & Hurustyanti, H. (2016). Character Building anak usia dini melalui optimalisasi fungsi permainan tradisional berbasis budaya lokal. Journal Indonesian Language Education and Literature, 2(1), 22-31. DOI: 10.24235/ileal.v2i1.988
Downloads
Published
License
Copyright (c) 2021 Nita Silfiana, Wahyuning Widyastuti

This work is licensed under a Creative Commons Attribution 4.0 International License.
You are free to:
Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation .
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.







