Developing Funnel-Based Visual Media for Teaching Integer Addition to Third Grade Elementary Students
DOI:
https://doi.org/10.28918/ijiee.v5i2.8910Abstract
This research focuses on the development of visual learning media based on counting funnels in mathematics lessons to teach integer addition to third-grade elementary school students using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The study originated from observations at SD Negeri 89 Palembang, which revealed low student engagement in mathematics learning due to the use of conventional and less attractive media that made it difficult for students to understand mathematical concepts concretely. Therefore, innovative learning media suited to the characteristics and learning needs of elementary students were needed. The purpose of this research was to determine the validity, practicality, and effectiveness of the counting funnel media in supporting the learning process. The research was conducted through the ADDIE stages, including analysis of learning needs, media design, development through expert validation, classroom implementation, and final evaluation. The results showed that the media was declared valid based on expert assessments, practical in classroom application, and effective in improving students’ understanding of integer addition. The findings confirmed that the counting funnel media is feasible and beneficial as a learning aid. The implications indicate that this visual media can serve as an alternative solution to enhance conceptual understanding, motivation, and student engagement. Overall, this study concludes that counting funnel media effectively supports meaningful and enjoyable mathematics learning for elementary school students.
Keywords:
References
Ahsan, Jauhari Fadil, and Dwi Avita. 2024. “Utilization of Smart Cards in Integer Operations Material to Improve Junior High School Students ’ Understanding.” 8(1):80–88.
Al Ayyubi, I. I., Nurhikmah, Rahmawati, S., Trimulyati, S. H., & Setiawati, T. (2025). The Influence of Manipulative Media Usage on Students’ Understanding of Fraction Operations in Elementary Schools. Noumerico: Journal of Technology in Mathematics Education, 3(1), 11–25. https://doi.org/10.33367/jtme.v3i1.6700
Annisa, F. (2024). The Eurasia Proceedings of Educational & Social Sciences (EPESS) The Eurasia Proceedings of Educational Development of Manipulative: Understanding the Concept of Integer Addition and Subtraction. & Social Sciences (EPESS), 38, 29–39. www.isres.org
Buchori, Achmad, and Sharifah Osman. 2023. “Development of Virtual Reality Math Media in the Yunior High School Indonesia-Malaysia with Group Investigation Model.” 8(1):1–11. doi: 10.23917/jramathedu.v8i1.1547.
Kumarasari, N. K. P., Agung, A. A. G., & Astawan, I. G. (2025). Instructional Media Adding Blocks Game Knowledge Based on Numeracy in Operations Count Integer Load Mathematics. International Journal of Natural Science and Engineering, 8(3), 121–132. https://doi.org/10.23887/ijnse.v8i3.93531.
Lubis, Mara Samin, Universitas Islam, Negeri Sumatera, and Utara Medan. 2023. “Addition and Subtraction of Integers with a Realistic Mathematics Education Approach.” 8(2):495–512.
Lubis, N. (2020). The Role of Funnel Media in Mathematics Learning at MIN Ma’arif Bego. Journal of Child Studies (J-Sanak), 1(02), 35–45. https://doi.org/10.24127/j-sanak.v1i02.201
Maghfiroh, S., & Suryana, D. (2021). Early Childhood Learning Media in Early Childhood Education. 5.
Ningsih, N., & Hartono, H. (2025). Developing Interactive Learning Media to Enhance Elementary School Students’ Learning Motivation. EDUCARE: Journal of Primary Education, 6(1), 81–96. https://doi.org/10.35719/educare.v6i1.291
Noer, P. R., & Anggit, P. (2019). Development of a counting funnel media to improve arithmetic skills regarding number operations in first-grade elementary school students. Fundadikdas journal (Fundamentals of Elementary Education), 2(1), 12. https://doi.org/10.12928/fundadikdas.v2i1.688
Nurfadhilah, S., Fauziah, P., Sulistiyani, P. S., Nabilah, S., & Dewi, Y. (2021). Development of visual media at SD N kampung melayu III during the pandemic.3.
Nurlatif Wahyuni. (2022). Development of sipitung (smart counting action) media for addition and subtraction. Al-Mujahidah, 3(2), 364–376. https://doi.org/10.51806/al-mujahidah.v3i2.49
Rahmawati, E., & Wulandari, Y. (2021). Development of counting funnel media in implementing abstraction of basic mathematical di MIN 1 sleman 101 Yogyakarta. Educational Journal of Bhayangkara, 1(2). https://doi.org/10.31599/edukarya.v1i2.34
Ahsan, Jauhari Fadil, and Dwi Avita. 2024. “Utilization of Smart Cards in Integer Operations Material to Improve Junior High School Students ’ Understanding.” 8(1):80–88.
Buchori, Achmad, and Sharifah Osman. 2023. “Development of Virtual Reality Math Media in the Yunior High School Indonesia-Malaysia with Group Investigation Model.” 8(1):1–11. doi: 10.23917/jramathedu.v8i1.1547.
Lubis, Mara Samin, Universitas Islam, Negeri Sumatera, and Utara Medan. 2023. “Addition and Subtraction of Integers with a Realistic Mathematics Education Approach.” 8(2):495–512.
Rusdin, Arniwati, Universitas Negeri Yogyakarta, and Universitas Negeri Yogyakarta. 2025. "The Effect of Contextual-Based Concrete Visual Media Using the Stamp Game on Improving Addition Skills in Slow Learner Students at Junior." 4(3):1393–1402.
Setyo, Arie Anang, Nova Yuliani, Nur Aflaha, Sapnalya Julianty, Helena Situmorang, and Jl Pendidikan. 2023. "Efektivitas Pembelajaran Tutor Sebaya Dengan Media Bahan Ajar Multimodal Pada Materi Operasi Bilangan Bulat." 1(2):54–62.
Susanti, Novia, Ramalis Hakim, and Fetri Yeni. 2025. "Development of E-Comic Media on the Addition Operation of Iteger Numbers Phase B Applied in Science Learning." 11(8):435–43. doi: 10.29303/jppipa.v11i8.12029.
Downloads
Published
License
Copyright (c) 2025 Fathia Salwa Arifiani, Jayanti, Ida Suryani, Nicholas Lachlan

This work is licensed under a Creative Commons Attribution 4.0 International License.
You are free to:
Share — copy and redistribute the material in any medium or format for any purpose, even commercially.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation .
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.







