<b>Puzzle Games in Problem-Based Learning to Enhance Students' Character Values Understanding</b>

Authors

  • Dewi Fitriana Sekolah Tinggi Agama Islam Syekh Jangkung Pati
  • Mikke Novia Indriani Universitas Islam Negeri K.H. Abdurrahman Wahid Pekalongan image/svg+xml
  • Mahmud Yunus Mustofa Sekolah Tinggi Islam Kendal

DOI:

https://doi.org/10.28918/vsrj3c97

Abstract

Students’ low understanding of character values remains a significant issue in Civic Education (PPKn) at the elementary school level. This limitation affects students’ ability to internalize and apply character values in real-life situations. Therefore, an instructional approach that effectively links conceptual understanding with real-world contexts is required. This study aims to improve students’ understanding of character values in the cognitive domain through the implementation of the Problem-Based Learning (PBL) model supported by puzzle media. The study employed Classroom Action Research (CAR) conducted in two cycles involving third-grade students at SDN Purwoyoso 04. Data were collected using tests and observation sheets. The results indicate that the implementation of the PBL model assisted by puzzle media effectively improves students’ understanding of character values. The percentage of learning mastery increased from 74% in the pre-cycle to 84% in Cycle I and reached 93% in Cycle II. This finding suggests that contextual learning supported by concrete media helps students better understand and relate character values to real-life situations. It is important to note that the improvement observed in this study primarily occurred in the cognitive domain, particularly in students’ understanding of character values, rather than directly indicating changes in students’ character.

Keywords:

Civic education, Problem-based learning, Puzzle media, Character value understanding

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2026-05-25

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