Aplikasi Zyra sebagai Media Belajar Bangun Ruang Sisi Datar
DOI:
https://doi.org/10.28918/circle.v3i1.356Abstract
The purpose of this development research is to determine the level of validity, practicality, and effectiveness of the Zyra application based on the android mobile game and integrated Augmented Reality as a medium for learning to build flat-sided spaces for class VIII students. This study applies the ADDIE development model, uses data collection techniques in the form of interviews, documentation, questionnaires, and tests, and uses descriptive qualitative techniques as data analysis techniques. This research, which lasted for approximately four months, produced a learning application product that was declared valid with a score of 83.5% and 79.5, practical with a score of 83%, and effective with a score of 86.66% based on the results of the pre-test. and post-test.
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Copyright (c) 2023 Nanda Meilia Andini, Juwita Rini

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